My new book Pagan Portals Lugh comes out the beginning of May and so today I'd like to share an excerpt from it for everyone.
“After
the death of Nuadu and of those men, Lug took the kingship of Ireland, and his
grandfather Balar the Strong-smiter fell at his hands, with a stone from his
sling. Lugh was forty years in the kingship of Ireland after the last battle of
Mag Tuired”
- Macalister, 1944
Lugh is
a popular character in Irish mythology and was understood to be a popular God
during the pagan period. He was depicted as both heroic and tempestuous,
skilled and hot tempered, an excellent king and also sometimes unforgiving. He
is compared to Christian figures like King David and the archangel Michael and
appears as a pagan figure with the virtues valued by monotheism, yet he is also
solidly depicted as a pagan deity and member of the Otherworldly Tuatha De
Danann. All of these contradictions exist within the character of Lugh who has
been shaped across millennia of shifting culture. He was never a sun God yet he
is a sun god to many people today. He is still known as a great warrior yet his
role as a mediator of sovereignty is not often discussed anymore. To understand
who Lugh was and is and may yet become we must begin with his main features and
relations.
Lugh
was one of the High Kings of the Tuatha Dé Danann, ruling for 40 years after
Nuada, and he was the only one who could defeat his grandfather, the Fomorian
Balor, in the second Battle of Maige Tuired, placing him in a pivotal position
in the mythology. During this battle we see Lugh demonstrating his epithet of
many-skilled as he earns his way into the High King’s hall by proving he has
more skills than any other single individual among the Gods. Before the battle
itself we also see him actively using his magical skill to rally his army and
to curse the opposing army (Gray, 1983). This multitude of skills, including
magical ability, is a core facet of Lugh’s nature and perhaps reflects the
source of his wider appeal as he was a deity who resonated with people across
social dynamics, a god of kings and also of skilled labourers, of poets and
magicians, of warriors and healers.
Lugh’s
adeptness with all skills that were valued among the nobility is one of his key
characteristics. He contains within himself all of the skills of his
civilization, and in doing so he outshines the reigning king Nuada who has no
such excessive talent (Williams, 2016). When he first arrives at the royal
court of the Tuatha De Danann he is challenged before being allowed in and offers
a series of skills that he can preform including as a builder, smith, champion,
harper, warrior, poet, historian, sorcerer, physician, cupbearer, and brazier.
He later goes on to prove his cleverness by defeating all present in a game of
fidchell1, his strength by matching the champion Ogma’s throw of a
heavy flagstone, and his skill with the harp by playing the three traditional
strains of music2. Two of his epithets are based around his many
skills and his role as the superlative leader and deity is often predicated on
his vast knowledge and ability.
He is
also in many ways the ideal king in contrast to Bres mac Elatha and may,
therefore, have symbolized the importance of patrilineal inheritance. Bres is
the son of a Fomorian father and Tuatha De Danann mother; Lugh represents the
inverse of this as the son of a Tuatha De Danann father and Fomorian mother.
When Nuada is maimed in the Cét-Cath Maige Tuired and loses his kingship
afterwards it is the women of the Tuatha De Danann who urge the group to accept
Bres as their new king. Bres proves to be a poor king and allows his paternal
kin to put the Tuatha De Danann under great oppression. In contrast Lugh shows
up in their greatest hour of need and proves himself skilled in very craft and
noble skill, motivating King Nuada to voluntarily step aside and let Lugh lead
the Tuatha De Danann. While the idea of the two figures representing
juxtaposing values of kinship may seem to be a foreign or even offensive
concept to modern thinkers it does reflect the mindset of the times that the
stories were recorded in. This implicit bias must always be considered and
whether we agree with the underlying viewpoint or not there is value in
exploring the way it may have shaped aspects of the mythology.
Lugh’s
place as the idealized king may have been so deeply ingrained that even after
the conversion to Christianity he was retained as a symbol of divine
sovereignty. Williams suggest this as an explanation for Lugh’s retention as
both a literary figure and euhemerized human ancestor, as well as the
persistence of the idea that Lugh was incarnating or favouring human heroes who
bore his name (Williams, 2016). In this way Lugh becomes a contrasting figure
to the divine Christ and Christian God, having both echoes of their stories
worked into his own but also being used perhaps to show the lesser power of the
pagan gods; for example Williams posits that Cu Chulainn’s triple conception
may have been a subtle commentary on the pagan god’s inability to easily do
what the Christian god had, that is conceive a mortal child or incarnate in a
mortal form. While this would obviously reflect a much later bias being written
into the material by Christian scholars it also demonstrates the continued
importance and power of Lugh, that even hundreds of years after conversion
there was both a need to bring Lugh down and also an understanding of his
continued importance.
One
final less emphasized but still vital aspect to Lugh is his appearance in a
later text as a Scál. This word, like many in older Irish, is difficult to
translate because it has many layers of meaning including ghost, phantom,
spirit, hero, champion, giant, and person. MacNeill, citing another author,
suggests that it may best be applied “to disembodied spirits of the dead or
supernatural beings” (MacNeill, 1962, p 6). Lugh appears as such a being to
the king Conn and Lugh’s father is called ‘Scál Balb’ in the Lebor Gabala
Erenn. This may have been one way that Lugh remained active and relevant after
the conversion period, losing his explicit divinity but remaining a clearly
powerful and important supernatural being that could not easily be fit into the
more common categories of saints or demons that were the fate of other members
of the Tuatha De Danann.
End
Notes
1
fidchell is a board game of strategy somewhat like chess
2 in
many Irish tales these three types of music are mentioned, with mastery of all
being a true sign of skill. They are: sleep music, sorrowful music, and joyful
music. When a master plays each one the correlating effect should occur among
the listeners so that sleep music puts the audience to sleep and sad music
makes them weep or happy music makes them dance.
References:
McNeil, M., (1962) Festival of Lughnasa
Williams, M., (2016) Ireland's Immortals
Gray, E., (1983) Cath Maige Tuired